• Home
  • Personal Projects
  • Industry Projects
  • Shop
  • Contact
FURIO TEDESCHI

FURIO TEDESCHI - ART DIRECTION - CONCEPT DESIGN

  • Home
  • Personal Projects
  • Industry Projects
  • Shop
  • Contact

MASS EFFECT ANDROMEDA


REMNANTS

My first task when joining Bioware in 2014 was to come up with the ancient race of remnants I was lucky enough to do the concepts as well as the hires meshes and game meshes for most of the creatures and characters. For the Remnants I utilized deep-sea creatures for inspiration and wanted them to be very gentile and organic but with a hi technology aspect that some what felt amalgamated and had evolved into organic forms. Remnants would display cool colour tones whilst building and fixing structures until they disturbed and will change and pulse with more aggressive colours as shown below in the concepts. They would also be part of the environment embedded into walls and structures while passive - not sure if this was implemented into game.

 
View fullsize RemnantAggressive.jpg
View fullsize Remnant Observer Grungy.jpg
View fullsize RemnantObserver00.jpg
View fullsize RemnantColourWipsBuild.jpg
View fullsize RemnantColourWipsActive.jpg
View fullsize ObserverSurfaceDetails00.jpg
View fullsize REM_OB.jpg
View fullsize REM_OB2.jpg
View fullsize ObserverTentacle00.jpg
View fullsize Remnant Observer Modes.jpg
View fullsize RemnantV1.jpg
View fullsize RemnantV2.jpg
View fullsize ObserverRemnantDocking.jpg
View fullsize ObserverRemnantDockingInfo.jpg
 

KHETT EXULTED

Khett Exulted was the first Khett designed for the race, some design requirements landed up restricting the desing a bit and the Art direction was to be romacable and relateable,

EX_Angara_Pose00.jpg
View fullsize EX_Angara_Pose00.jpg
View fullsize Char_Art_2.jpg
View fullsize Char_Art_1.jpg
View fullsize KHET_ANG_EXA_ARMOR_Render.jpg
View fullsize KHET_ANG_EXA_HEAD_Render.jpg
View fullsize KHET_ANG_EXA_Close.jpg
 

KHETT WARBEAST

Warbeast was fun one to work on as it was the first creature which got Kjettified lol I tried to keep all the body shapes and forms very close to design needs, warbeast needed to be an aggressive attacker but agile and with the abilty to cloak and attack with quick strikes

View fullsize WarBeast (1).jpg
View fullsize WarBeast (2).jpg
View fullsize WarBeast (3).jpg
View fullsize WarBeast (4).jpg
View fullsize WarBeast (5).jpg
View fullsize WarBeast (7).jpg
View fullsize WarBeast (8).jpg
View fullsize WarBeast (9).jpg
 

KHETT FIEND

Fiend was done as the brute of the game and had a few design features that were dropped due to time restraints

KhetFiend_GameModelClose.jpg
View fullsize KhetFiend1new.jpg
View fullsize KhetFiend_GameModel.jpg
View fullsize KhetFiend_GameModelClose.jpg
View fullsize KhetFiend_GameModelGauntlet.jpg
View fullsize KhetFiend_TextureWip1.jpg
View fullsize KhetFiend_TextureWip2.jpg
View fullsize KhetFiend2.jpg
View fullsize KhetFiendWips (3).jpg
View fullsize KhetFiendWips (4).jpg
 

KHETT ELDER

char16.jpg
View fullsize char16.jpg
View fullsize elder1.jpg
View fullsize elder1wip.jpg
View fullsize elder2wip.jpg
View fullsize Khet Elder_Body_Wip.jpg
 

KHETT WEAPON CONCEPTS

Khet_SNP_V4_Pulse.jpg
View fullsize Khet_SNP_V1.jpg
View fullsize Khet_SNP_V2.jpg
View fullsize Khet_SNP_V3_AlternateState.jpg
View fullsize Khet_SNP_V4_Pulse.jpg
View fullsize Khet_SNP_V5_Pulse.jpg
 
 
 

Copywrite Furio Tedeschi All Rights Reserved